For example, you can select any bone in the character skeleton from the scene view, or select the character from the Current Character Set drop-down list.
The Create Pose Options window appears. See Animate > Create Pose.
Maya takes a snapshot of the character set’s position at the current time and stores it as a pose in the Character Poses tab of the Visor. You can also access this pose from the Outliner. For information on how to copy a pose from the Outliner or Visor to the Trax Editor, see the next procedure.
To copy a pose in the Outliner or Visor and paste it to a character in the Trax Editor
For instructions on how to copy a pose from the Outliner or Visor to Trax, see Use the Visor with Trax and Use the Outliner with Trax.
The character moves to the pose starting position without you having to change the current scene time.
To return a character to its actual animation position from a pose
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