Converts selected polygon geometry to bounding boxes.
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Opens the window.
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Specifies the name of the new bounding box object. If you do not specify a name, the bounding box object inherits the name
of the original object.
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Specifies the name appended to the new bound box object. By default, a suffix is added to the bounding box .
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Creates a single instance of a bounding box that represents all objects in the hierarchy.
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Creates a bounding box for each object in the grouped object hierarchy.
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When is on, select this to automatically apply to the resulting bounding boxes.
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Click the swatch or use the slider control to specify the shading color of the bounding box.
Bakes the original geometry's animation into the resulting bounding box(es). When you use , the resulting bounding boxes transform and scale values are interpolated to maintain the outer boundaries of the original
geometry.
Note cannot be on when you use .
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Specifies the time range of the animation that is baked to the bounding box.
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Specifies that the Time Slider range determines the duration of the animation that is baked to the bounding box.
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Specifies that the range of frames between (and including) the specified and times determines the duration of the animation that is baked to the bounding box.
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These fields let you specify the start and end time for the animation you bake to the bounding box.
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When baking animation to the bounding box, you can set to specify how often Maya evaluates the animation for the bounding box. For example, a value of 2 specifies that the animation
is evaluated every other frame.
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When on, the original object or hierarchy remains in the scene after the conversion to a bounding box. When off, the original
object or hierarchy is deleted and only the converted bounding box remains in the scene.
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