Merge geometry caches

 
 
 

You can merge your geometry caches to bake them into a single cache. The caches you want to merge can be positioned sequentially or non-sequentially in time.

If the caches you want to merge overlap in time, the regions of the caches that overlap are blended according to their current Input Weight settings and any of their weight maps.

If the caches you want to merge aren’t overlapping, but have gaps between them, then the gaps are linearly interpolated and no cache data for those gaps is saved to the merged cache. For example, you have three caches that you want to merge: cache 1 (frames 15-25), cache 2 (frames 25-35), and cache 3 (frames 40-50). When you merge these caches, the length of the resulting merged cache will be frames 15-50, but frames 36-39 will contain no cache data.

To merge geometry caches

  1. Select the object whose geometry caches you want to merge.
  2. In the Attribute Editor, enable the caches you want to merge and disable all other caches. Only your object’s enabled caches will be merged.
  3. In the Animation menu set, select Geometry Cache > Merge Caches > .

    The Merge Geometry Cache Options window appears. See Geometry Cache > Merge Caches.

  4. Set the merge options and click Merge or Apply.
  5. All your object’s enabled caches merge according to the settings in the Merge Geometry Cache Options window, creating a new geometry cache node, cache file, and XML description file. See Geometry Cache > Merge Caches.

    The geometry caches you merged are disabled and their corresponding cache files on disk are not overridden or deleted.

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