Overview
If a model changes after you have created a Description and completed grooming, you may need to transfer your groom from
the first model to the second. You can use the following steps to complete the transfer process.
Bake Out
- Open your original Maya file with the old model.
- Open the Utilities tab.
- Select .
- Select all of the guides for a Description.
- Convert the guides into curves.
- Export the curves to a new Maya file named after that Description.
- Open the Outliner.
- Repeat for each Description.
- Select all of the XGen patches for all Descriptions.
- Delete the patches which will delete the guides.
- Export the XGen Collection into a file named for the Collection.
Rebuild
- Open your new Maya file with the new model.
- Open the Utilities tab.
- Select .
- Import the XGen Collection file.
- Select the geometry you want to bind to Description.
- Bind the geometry to the Description.
- Import the Maya file with the appropriate curves for the Description.
- Select all of the curves.
- Use Curves to Guides to create new guides on the new patches.
- Repeat steps 5 to 10.
- Delete all of the imported curves using the .
Maps
Your maps were all created for your original models faces. You will need to transfer those maps onto your new model.
Other Data
There are other items that will also require touch up. Anything that was patch based, or uv based, that was baked into a file
will need to be recreated. Obvious exampled of this is anything that involves an XPD or XUV file. If you used . You points for modifiers will need to be examined and then the maps regenerated.
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