Create a Control rig

 
 
 

Once you have a skeleton with a valid skeleton definition, you can create a Control rig for your character. Characters must have a Control rig in order to receive retargeted animation.

NoteA Control rig is automatically created for your character when you select either Control Rig or another character as its Source in the Character Controls, and you do not have to manually create the rig.

To create a Control rig

  1. Load an HumanIK character with a valid skeleton definition. (See Create a HumanIK skeleton definition.)
  2. Open the Character Controls. (See Open the HumanIK character setup tools.)
  3. Select your HumanIK character from the Character menu and do one of the following:
    • Select Control Rig from the Source menu.
    • Click > Create > Control Rig.

    The Controls tab displays in the Character Controls window.

    The Control rig effectors are created based on the structure of the character’s skeleton (defined in the Definition tab).

To change the default appearance of existing Control rig effectors

  1. In the Character Controls, select > Edit > Controls > Rig Look, then select the effector type you want:

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