You can also add a background to your re-combination.
Creating a node to add as a background to your re-combination
- In the , select to create a node. In the node , click the Browse button beside the attribute to navigate to your background image file.
- Select to create a second .
- Add layeredTexture1 as a layer to layeredTexture2. Delete the default layer.
- layeredTexture1 to the attribute of its corresponding layer in layeredTexture2 to connect the alpha attributes.
- Add the node to the bottom of layeredTexture2.
- Connect layeredTexture2 to your via the and attributes.
TipWhen working on a complex compositing graph, use the feature in the to save your layout. Simply regraphing your render target may not include all the nodes you have added to your graph and
you may also lose any customization you have made (for example, re-arranging of nodes).
- In the , select Render Target > renderTarget1.
TipThe
button in the toolbar should be locked for this workflow because you are only working with the compositing graph and not making a change
to the scene. Unlocking the
button causes all passes and layers that are upstream of the render target to be re-rendered, which unnecessarily increases
rendering times in this case.
- Click .
The is rendered as follows.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License