Many of the options in the settings are also available in marking menus.
Joint Tool marking menu
Access the following options by + + -clicking anywhere in the scene when the is active.
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When selected, opens a sub-menu with the following options:
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Activates the and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See
Create a joint or joint chain.
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Deletes the current joint and unites the remaining joints and bones into a single joint chain. See
Remove joints. This option performs the same function as selecting from the main menu. See
Remove joints.
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Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting from the main menu. See
Insert joints.
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When selected, opens a sub-menu with the following options:
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Turns Y-axis symmetry on.
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Turns Z-axis symmetry on.
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Turns X-axis symmetry on.
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Turns symmetry . No symmetry connections are created.
Joint marking menu
Access the following options by -clicking on a joint at any time, whether the is active or not.
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When selected, opens a sub-menu with the following options:
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Activates the and puts you in joint creation mode. This option lets you start a new joint chain or branch an existing joint chain. See
Create a joint or joint chain.
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Deletes the current joint and unites the remaining joints and bones into a single joint chain. See
Remove joints. This option performs the same function as selecting from the main menu. See
Remove joints.
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Lets you add an additional joint to an existing joint chain. This option performs the same function as selecting from the main menu. See
Insert joints.
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Lets you break multiple symmetry connections on the selected joint(s) in one operation. The option is only available when
Symmetry is enabled.
TipTo break all symmetry connections on the entire hierarchy,
-click the root joint and select before selecting from the joint marking menu.
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