You can create a Point to Surface constraint to attach hair curve CVs to a target surface such as a deforming nCloth surface, or a passive collision object. For example, you can use a Point to Surface constraint to hold an nCloth hat or head-band to a character's hair.
To create an nHair Point to Surface constraint
The target surface can be an nCloth or passive object, or a non-Nucleus polygon mesh.
The nHair curves components you selected are now constrained to the selected target surface, and they are now connected to the nHair system's Maya Nucleus solver through a dynamicConstraint node.
The preset properties on the dynamicConstraint node determine the constraint’s type (in this case, a Point to Surface constraint) and how it behaves. For example, you can create a Point to Surface constraint with the following attribute settings:
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