A vertex loop is a path of vertices that are connected in sequence by their shared edges. For example, if you select one vertex on a sphere,
a loop selection selects all of the vertices along the same line of latitude or longitude on the sphere by selecting each
successive vertex that is adjacent to the selected face.
Vertex loop selections let you select several vertices across a polygon mesh without having to select each vertex individually.
There are several options for selecting a vertex loop on a polygonal mesh in Maya. You can select:
- A vertex loop that fully traverses a polygonal mesh (closed loop)
- A vertex loop that partially traverses a polygonal mesh (open loop)
To select a vertex loop on a polygonal mesh
- In the scene view, -click a polygon mesh and select from the marking menu.
- Select one vertex in the vertex loop you want to select.
- + double-click a vertex connected to an adjacent edge in the direction you want the vertex loop.
All the vertices along the same line are selected.
To select a partial vertex loop on a polygonal mesh
- In the scene view, -click a polygon mesh and select from the marking menu.
- Select one vertex in the vertex loop you want to select.
- + double-click a non-adjacent vertex on the same line of longitude or latitude.
All the vertices between the two vertices are selected.
Note
You can re-use vertices from previous loop selections as the first selected vertex of another loop selection. You can use
this technique to select multi-directional vertex loops.
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