preferences let you set the system graphics card parameters that control the behavior and performance of the gpuCache plug-in.
You can set the following preferences in the category of the window.
For information about GPU caching, see Pipeline caching overview.
Displays read-only information about the graphics card installed in the system.
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Graphics card manufacturer.
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Displays the version of the graphics card driver installed on the system.
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Amount of graphics card memory being used by the system.
Set All to Automatic
Turning on sets the option for all GPU Cache preferences to on. Turning to off does not disable the options.
The default options are determined by the system's hardware and operating system profile. When the options are off for a preference, you can input values or choose between the available options.
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Specifies the maximum total size of the vertex buffer objects allocated for the gpuCache plug-in and GPU caching operations.
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Specifies the maximum number of vertex buffer objects allocated for GPU caching.
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Specifies the minimum number of vertices a shape must contain before it uses a vertex buffer object. Shapes with fewer vertices
than the specified value use system memory.
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Specifies which memory source to use to draw geometry when insufficient video card memory is available to maintain the vertex
buffer objects each frame.
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Specifies whether vertex arrays or graphics card memory is used to draw geometry when performing OpenGL picking for selection.
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Specifies the threshold value that determines if OpenGL picking or raster-based picking is used for wireframe selection. If
the number of in the cache exceed the set value, raster-based picking is used.
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Specifies the threshold value that determines if OpenGL picking or raster-based picking is used for surface selection. If
the number of in the cache exceed the set value, raster-based picking is used.
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Specifies if vertex arrays or OpenGL primitives are used.
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Specifies if OpenGL two-side lighting or an emulation of Maya two-side lighting is used by the graphics card.
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Specifies whether or not UV coordinates are written to or read from GPU cache files.
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Turns on background loading of GPU cache files into the graphics card memory. Objects in the GPU cache display in the scene
vew as the cache loads.
You can delete, duplicate, and rename a gpuCache node while it loads. applies to all GPU cache files including Scene Assembly Cache representations.
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Specifies the refresh frequency of the scene view draw when GPU cache files load in the background.
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