Cut removes existing keys from a selected attribute and places a copy of that information on the keys clipboard. If a curve segment is selected in the graph view, this area will be removed when you choose Edit > Cut. If no curve segment is selected, Cut will operate on the item selected in the Outliner portion of the Graph Editor. See also Edit > Keys > Cut Keys.
Copy copies existing keys from a selected attribute and places that information on the keys clipboard. If you select a curve segment in the graph view, this area will be removed when you choose Edit > Copy. If no curve segment is selected, Copy will operate on the item selected in the Outliner portion of the Graph Editor. See also Edit > Keys > Copy Keys.
Paste adds keys from the keys clipboard to an attribute. Pasted keys can be merged with existing keys, inserted at a time (displacing existing keys), or used to replace keys at a time. See also Edit > Keys > Paste Keys.
Delete removes existing keys from an attribute. It works the same way as Cut except it doesn’t put a copy of the removed keys on the keys clipboard. See also Edit > Keys > Delete Keys.
Scale expands or compresses a selected range of keys and curve segments to fit a specified time range. If a channel is selected in the Graph Editor Outliner, and a curve segment is not selected, then Scale adjusts all the keys for the selected channel. Also, you can scale keys that are in a selected region of the Graph Editor when the Only Scale Specified Keys option is on.
Select Edit > Transformation Tools > Scale > to open the Scale Keys Options. (See Edit > Keys > Scale Keys.)
Snap causes selected keys to snap in time to the nearest whole time unit values or attribute values. Use Select Unsnapped to check for keys not at whole time units. The default is to snap to nearest time units.
Select Edit > Snap Keys > to view Snap Keys Options and edit the settings. (The options available are a sub-set of those available from Edit > Keys > Snap Keys > .)
Loads only the selected animation curves’ nodes into the Graph Editor and unloads all other objects and animation curves. For example, if you select the translateX and translateY curves for the rightWrist joint of your character and then select this menu item, only the following nodes will appear in the Graph Editor: rightWrist_translateX, rightWrist_translateY.
Opens the Change Curve Color Options window. This window lets you create custom curve colors for the animation curves selected in the graph view.
You can also create custom curve colors for your animation curves from the Attribute Editor or through MEL. See Change animation curve colors through the Attribute Editor or with MEL.
Opens the Curve Colors window so you can set up a custom curve color scheme, associating curve colors with the names of the attributes. See Associate curve colors with attribute names.
This item is also available in the main menu bar. See Animate > Scene Time Warp menu.
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