Use LOD controls to apply a stochastic culling algorithm to the primitives in the scene. This generates a level of detail
effect.
-
-
When on, the automatic level of detail settings are enabled.
-
-
-
-
Sets the transition from the far to near view, beginning with the screen-size of a 2 K render. Larger values start the transition
sooner.
-
-
Sets the transition from the near to far view ending on a screen-size of a 2K render. Set this to a value that is lower than
.
-
-
Sets the scale value used to obtain the far view.
-
-
Sets a width scale value used to obtain the far view.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License