Use LOD controls to apply a stochastic culling algorithm to the primitives in the scene. This generates a level of detail
            effect. 
         
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                  When on, the automatic level of detail settings are enabled. 
                  
 
                
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                  Sets the transition from the far to near view, beginning with the screen-size of a 2 K render. Larger values start the transition
                     sooner. 
                  
 
                
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                  Sets the transition from the near to far view ending on a screen-size of a 2K render. Set this to a value that is lower than
                     . 
                  
 
                
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                  Sets the scale value used to obtain the far view. 
                  
 
                
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                  Sets a width scale value used to obtain the far view. 
                  
 
                
             
         
         
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