Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh.
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NoteYou can also access the by selecting a polygon, pressing
+ space bar +
, selecting from the marking menu, and then swiping east.
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Constrains any points you make to the edges. If you wish to make points on faces, uncheck this checkbox.
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Lets you insert edges that respect the curvature of the surrounding mesh. This option is disabled by default, but you can
toggle by selecting and deselecting from the marking menu ( + + ).
TipTo create a split line with edge flow, temporarily activate by holding
when you click the edge where you want the split to begin. See
Split polygon faces.
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Enter a value or adjust the slider to change the shape of the edges before they are inserted.
Set to 1 to transform the surface curvature of the edges to respect the curvature of the surrounding mesh. At 0 the edges move
to the middle of the other nearby edges, creating a flat surface.
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Controls the number of snapping point inside edges. For example, 5 means that there are magnet points at each end and five
in the middle.
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Controls how close a point must be to a magnet before the point snaps to it. Set this to 10 to constrain points to always
be at magnet points.
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Each color distinguishes a marking lines or point used when splitting a face. Colors can be changed by double-clicking them.
NoteThe is a pre-select highlight that allows you to see what edge or face you will be marking.
TipYou can snap to points that have already been created using the option, either by turning it on in the status line or by using the hotkey.
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