Opens a saved scene from disk.
To open a file that was created in a earlier version of Maya, ensure the preference is turned on in the . See Files Projects preferences.
When you open a file with File > Open Scene, the working units (mm, degrees, and so on) are changed to those specified in that file. If you want to avoid having the
working units changed, use File > Import to read the file.
Select the file format you want to use as a default for the next time you open a file.
If you have a project set up, when you open a scene, the browser points to the directory containing files of that type. On
Windows and Mac OS X, it also sets the filter to display only files of the selected type.
Depending on the you select, various are displayed.
Script nodes contain MEL scripts in mayaAscii or mayaBinary files. You can designate a script node to execute its script when
the node is read from a file, or before or after rendering a frame. You can
and edit the script nodes using the . See the chapter “Using Script Nodes” in the MEL book for information on creating and editing script nodes.
User interface configuration information is stored inside the Maya scene file as an attribute on a script node. If you disable
the option, the UI script nodes are not executed. However, we recommend disabling script node execution only if you have an error
in your script.
Respects the referenced file’s state in the referencing file when the referencing file was last saved. Whatever references
were loaded or unloaded the last time you worked on the file are properly loaded or unloaded when you re-open it.
Opens the file with all references loaded. You can change the state of reference loading after the file is open in Maya by
opening the (Reference Editor overview) and selecting the references you want to unload.
This opens the file without loading any references. You can load references after the file is open in Maya by opening the
(Reference Editor overview) and selecting the references you want to load.
Loads only the top-most referenced files (which may themselves contain many nested referenced files). This is useful in cases
where you may be opening a complex nested scene reference hierarchy with many nested references and you want to easily work
at the top level of the hierarchy.
Selecting this option opens the before opening any file (Preload Reference Editor). You can select to load or defer any references in the file.
, , and
Displays the full names of node attributes in the file.
For example, if you select the option, attribute names are listed as, setAttr.translate 0 0 0 when you open the Maya ASCII file in a text editor. If you
turn off the option, attribute names are listed as setAttr .t 0 0 0.
Specifies how shapes are created in OBJ files.
creates individual shapes based on grouping information specified in the OBJ file. creates one shape for the entire file, with object sets corresponding to each of the specified groups.
You cannot have overlapping groups. If you do, Maya informs you that overlapping groups exist, and re-reads the file as if
the option were set to .
Specifies the time the sound should start playing.
For example, suppose you created an animation of a bird walking a tightrope, and you wanted the sound file to play after the
bird reached the end of the rope. If you knew that the bird reached the end of the tightrope at time 108, you would specify
a sound file offset of 108.
You must import Illustrator and EPS files. See File > Import.
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