You create fur by creating fur descriptions. A fur description defines all the attributes for a particular type of fur. These attributes include fur color, width, length, baldness, opacity, scraggle, curl, density, and more. For details of fur attributes, see Edit fur descriptions. You can also use any of the Fur Presets to get started; see Use Fur Presets.
You can attach a fur description to any single or multi-surface NURBS, polygonal or subdivision surface model. You can then style the fur, such as shorten or lengthen the fur on some parts of the model, using attribute value maps, or by painting fur attribute values directly on the model using Maya Artisan. When you apply fur attribute value maps, or paint fur attribute values, the global fur description attributes do not change. For information on styling fur, see Paint fur attribute values and Map fur attribute values.
You can also style fur and add dynamic movement to it using hair curves. Create hair curves and attach the hair system to the fur description so the fur is influenced by the shape and position of the hair curves. For more information, see Style fur using hair curves and Add movement to fur.
To put fur on a polygonal or subdivision surface, the surface must have good UVs (non-overlapping and between 0 and 1 in the texture space). By default, Fur uses UV set map1, but you can change this in the Relationship Editor. For details, see Select which UV set to use for Fur (polygons only).
There are four ways to create fur descriptions:
To create and attach a fur description
Maya Fur creates a fur description and attaches it to the selected surfaces. Fur feedback automatically displays on the selected surfaces, providing you with a visual representation of the default fur attributes for the fur description. For information about fur feedback, see Preview fur using fur feedback.
To create an unattached fur description
To duplicate a fur description
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