You can emit fluid from any polygon or NURBS surface that is inside a fluid container. The fluid emits from the surface towards the closest voxels.
For closed objects, such as spheres, you can emit fluid into the object's volume by turning on the Fill Object in the fluidEmitter node Attribute Editor. See Fill geometry with fluid.
To create a fluid by emitting from an object into a fluid volume
See Fluid containers.
Maya creates a surface fluid emitter and connects it to the object and the fluid container.
See Modify fluid attributes, fluidEmitter, and fluidShape.
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