Lets you draw a NURBS curve by placing edit points.
The knot spacing specifies how Maya assigns U positioning values to knots. Chord length knot spacing distributes curvature better. If you use the resulting curve to build a surface, the surface might display texture mapping better.
Uniform knot spacing produces curve U positioning values that are easier for you to predict.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License