The easiest way to display and select a curve component is to press on an object, choose the component type, then select the component.
CVs (control vertices) control how the curve is “pulled” from a straight line between edit points. They are the most basic and important means for controlling the shape of a curve. Lines between consecutive CVs form the control hull.
The number of CVs is equal to the degree of the curve plus one. So, for example, a degree 3 curve has four CVs per span. To increase the number of CVs to gain more control over curve shape, you can increase the number of spans by inserting edit points or increase the curve’s degree.
Maya draws CVs differently to let you tell the difference between the start and the end of a curve. The first CV (at the start point of the curve) is drawn as a box. The second CV is drawn as a small “U”, to show the increasing U dimension from the start point. All other CVs are drawn as small dots.
Longer and more complex curves require more than a single span curve. As you draw what appears to be a single long curve, the application is actually adding several curve spans together.
You can tell when a curve is made from multiple spans in several ways. One is to look for edit points on the curve. Edit points mark the connection point between two spans. Maya draws edit points as small Xs.
Unlike the on-curve control points of Bezier curves (used in many 2D illustration programs), NURBS edit points are not usually used for editing curves. CVs control the shape of a NURBS curve, and edit points are just indicators of how many spans a curve has.
There are, however, a few tasks that use edit points:
As a curve gets more spans/edit points, you might lose track of the order of the CVs. To show the relationship between CVs, Maya can draw lines between them. These lines are called hulls.
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