Sets the selected object as an Soft Body. For additional settings available only in the , see Soft Body Properties.
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Opens the Create Soft Body window.
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Creates constraints in the soft body system that control how much the joints at each vertex can bend.
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Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of
cloth folds back on itself.
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Controls how strongly the bend constraints resist parts of the soft body bending. This attribute does nothing if is off.
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Controls how much stretch is in the soft body.
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Sets the amount of friction between the soft body and other objects.
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Is a damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
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Is the total mass of the soft body. The paintable particleMass attribute is a scaling factor of the total mass on each vertex.
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Sets the minimum allowable distance between cloth and collision object.
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Positions solver iterations.
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Maintains the source mesh at the start point of the solve.
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Reuses the source transform and adds a new cloth shape node, instead of creating a new transform node and output mesh shape.
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Applies the specified attributes in the window and closes it.
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