Bullet > Create Soft Body

 
 
 

Sets the selected object as an Soft Body. For additional settings available only in the Attribute Editor, see Soft Body Properties.

Bullet > Create Soft Body >

Opens the Create Soft Body window.

Gen Bend Constraints
Creates constraints in the soft body system that control how much the joints at each vertex can bend.
Self Collision
Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of cloth folds back on itself.
Bend Resistance
Controls how strongly the bend constraints resist parts of the soft body bending. This attribute does nothing if Generate Bend Constraints is off.
Linear Stiffness
Controls how much stretch is in the soft body.
Friction
Sets the amount of friction between the soft body and other objects.
Damping
Is a damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
Pressure
Is the total mass of the soft body. The paintable particleMass attribute is a scaling factor of the total mass on each vertex.
Collision Margin
Sets the minimum allowable distance between cloth and collision object.
Position Iterations
Positions solver iterations.
Preserve Source Mesh
Maintains the source mesh at the start point of the solve.
Use Single Parent Transform
Reuses the source transform and adds a new cloth shape node, instead of creating a new transform node and output mesh shape.
Apply/Apply and Close/Close

Applies the specified attributes in the window and closes it.

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