Blind data is information stored with polygons which is not used by Maya in any way, but is useful to the platform to which you export the polygons, such as an interactive games console.
For example, when you use Maya to create content for interactive game levels you can use blind data to specify which faces of the level are “solid” or “permeable” to the character, or which faces on a polygon mesh are lava and hurt the character, and so on.
You use Maya’s Blind Data Editor to:
A template is a list you can create for each component that lists one or more blind data attributes as well as their data types.
Possible data types for attributes are:
You can specify what components (faces, vertices, edges, or all types) the template applies to.
Each template needs a unique ID. Every attribute needs both long and short names for setting and retrieving the data.
When you create a template, you can also create one or more presets that will load pre-defined values into the attributes.
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