Creating animation expressions

 
 
 

You create and edit an expression in the Expression Editor. There are several ways to start the Expression Editor:

The expression text field expands as you type text, so you can write expressions of unlimited length. You can also edit expressions with an external text editor by launching it from the Editor pull-down menu above the text field.

You can also create a new expression after you’ve been editing an existing one.

To create a new expression in the Expression Editor

  1. Make sure you click the Create or Edit button to compile the existing expression.
  2. Select Filter > By Expression Name.
  3. Click the New Expression button.

    This clears the Expression Name box and expression text field so you can create a new expression.

    When you create the expression, the Expression Editor associates the object name with the expression. This means you can narrow your search for the expression using the object’s name in addition to the expression name.

    You do not need to select an attribute in the Attributes list. You can associate the expression with an object only.

    For a particle shape node, you don’t need to select an attribute, as you can create only one creation expression and two runtime expressions (before and after dynamics calculations) per particle shape. For non-particle shape objects, you can create one expression per attribute.

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