Functions for creating UI elements, as well as their class counterparts.
Functions
animCurveEditor | Edit a characteristic of a graph editor |
animDisplay | This command changes certain display options used by animation windows. |
annotate | This command is used to create an annotation to be attached to the specified objects at the specified point. |
artBuildPaintMenu | ?? |
attrColorSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
attrControlGrp | This command creates a control of the type most appropriate for the specified attribute, and associates the control with the attribute. |
attrEnumOptionMenu | This command creates an enumerated attribute control. |
attrEnumOptionMenuGrp | All of the group commands position their individual controls in columns starting at column 1. |
attrFieldGrp | All of the group commands position their individual controls in columns starting at column 1. |
attrFieldSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
attrNavigationControlGrp | All of the group commands position their individual controls in columns starting at column 1. |
attributeMenu | Action to generate popup connection menus for Hypershade. This command is used internally by the Hypershade panel. |
autoLayout | This command creates a form layout control. |
autoPlace | This command takes a point in the centre of the current modeling pane and projects it onto the live surface. |
blendShapeEditor | This command creates an editor that derives from the base editor class that has controls for blendShape, control nodes. |
blendShapePanel | This command creates a panel that derives from the base panel class that houses a blendShapeEditor. |
button | Create a button control capable of displaying a textual label and executing a command when selected by the user. |
buttonManip | This creates a button manipulator. |
canvas | Creates a control capable of displaying a color swatch. |
channelBox | This command creates a channel box, which is sensitive to the active list. |
checkBox | This command creates a check box. |
checkBoxGrp | All of the group commands position their individual controls in columns starting at column 1. |
clipEditor | Create a clip editor with the given name. |
clipSchedulerOutliner | This command creates/edits/queries a clip scheduler outliner control. |
cmdScrollFieldExecuter | A script editor executer control used to issue script commands to Maya. |
cmdScrollFieldReporter | A script editor reporter control used to receive and display the history of processed commmands. |
cmdShell | This command creates a scrolling field that behaves similar to a unix shell for entering user input. |
colorEditor | The colorEditorcommand displays a modal dialog that may be used to specify colors in RGB or HSV. The default behaviour |
colorIndexSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
colorSliderButtonGrp | All of the group commands position their individual controls in columns starting at column 1. |
colorSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
columnLayout | This command creates a layout that arranges its children in a single column. |
commandLine | This command creates a single line for command input/output.The left half is for input, the right half for output. |
componentBox | This command creates a component box, which is sensitive to the active list. |
componentEditor | This command creates a new component editor in the current layout. |
confirmBox | Prompt for confirmation. |
confirmDialog | The confirmDialog command creates a modal dialog with a message to the user and a variable number of buttons to dismiss |
connectControl | This command attaches a UI widget, specified as the first argument, to one or more dependency node attributes. The |
control | This command allows you to edit or query the properties of any control. |
createEditor | This command creates a property sheet for any dependency node. |
currentMenuParent | shortcut for ui.PyUI(setParent(q=1, menu=1)) |
currentParent | shortcut for ui.PyUI(setParent(q=1)) |
defaultLightListCheckBox | This command creates a checkBox that controls whether a shadingGroup is connected/disconnected from the |
defaultNavigation | The defaultNavigation command defines default behaviours when creating or manipulating connections between nodes and |
deleteUI | This command deletes UI objects such as windows and controls. Deleting a layout or window will also delete all of its |
deviceEditor | This creates an editor for creating/modifying attachments to input devices. |
devicePanel | This command is now obsolete. |
dimWhen | This method attaches the named UI object (first argument) to the named condition (second argument) so that the object |
disable | This command enables or disables the control passed as argument. |
dockControl | Create a dockable control, also known as tool palette or utility window. |
dynPaintEditor | Create a editor window that can be painted into |
editor | Edit the characteristic of an editor |
editorTemplate | The editorTemplate command allows the user to specify the conceptual layout of an attribute editor and leave the details |
exclusiveLightCheckBox | This command creates a checkBox that controls a light’s exclusive non-exclusive status. An exclusive light is one that |
fileDialog | |
floatField | Create a field control that accepts only float values and is bound by a minimum and maximum value. |
floatFieldGrp | All of the group commands position their individual controls in columns starting at column 1. |
floatScrollBar | Create a scroll bar control that accepts only float values and is bound by a minimum and maximum value. |
floatSlider | Create a slider control that accepts only float values and is bound by a minimum and maximum value. |
floatSlider2 | This command creates a float slider containing two handles. |
floatSliderButtonGrp | All of the group commands position their individual controls in columns starting at column 1. |
floatSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
flowLayout | This command creates a layout that arranges its children along a single line (either horizontal or vertical). |
folderButtonGrp | |
fontDialog | On Windows systems only, the command can be invoked with no flags; in this case it displays a font picking window, and |
formLayout | This command creates a form layout control. |
frameLayout | This command creates frame layout control. |
getMainProgressBar | |
getPanel | This command returns panel and panel configuration information. |
glRenderEditor | Create a glRender view. This is a special view used for hardware rendering. This command is used to create and reparent |
grabColor | This command changes the cursor and enters a modal state which will be exited by pressing a mouse button. |
gradientControl | This command creates a control that displays the gradient attribute specified. |
gradientControlNoAttr | This command creates a control for editing a ramp (2D control curve). The control attaches to an optionVar used to store |
gridLayout | This layout arranges children in a grid fashion where every cell in the grid is the same size. |
hardwareRenderPanel | This command creates, edit and queries hardware render panels which contain only a hardware render editor. |
headsUpDisplay | This command creates a Heads-up Display (HUD) object which is placed in a 2D inactive overlay plane on the 3D viewport. |
headsUpMessage | This command draws a message in the 3d view. |
helpLine | This command creates a help line where tool help/hints are shown. |
horizontalLayout | |
hotBox | This command controls parameters related to the hotBox menubar palette. When the command is invoked with no flags, the |
hotkey | This command sets the single-key hotkeys for the entire application. |
hotkeyCheck | This command checks if the given hotkey is mapped to a nameCommand object. If so, the annotation of the nameCommand |
hudButton | This command creates a Heads-up Display (HUD) button control which is placed in a 2D inactive overlay plane on the 3D |
hudSlider | This command creates a Heads-up Display (HUD) slider control which is placed in a 2D inactive overlay plane on the 3D |
hudSliderButton | This command creates a Heads-up Display (HUD) slider button control which is placed in a 2D inactive overlay plane on |
hyperGraph | The following is an overview of the basic features of the hypergraph. |
hyperPanel | This command creates, edit and queries hypergraph panels which contain only a hypergraph editor. |
hyperShade | Commands for shader editing in the hypergraph |
iconTextButton | This control supports up to 3 icon images and 4 different display styles. |
iconTextCheckBox | This control supports up to 3 icon images and 4 different display styles. |
iconTextRadioButton | This control supports up to 3 icon images and 4 different display styles. |
iconTextRadioCollection | This command creates a cluster for iconTextRadioButtons. Clusters will be parented to the current default layout if no |
iconTextScrollList | This command creates/edits/queries a text scrolling list. |
iconTextStaticLabel | This control supports up to 3 icon images and 4 different display styles. |
image | This command creates a static image for non-xpm files. |
informBox | Information box |
intField | Create a field control that accepts only integer values and is bound by a minimum and maximum value. |
intFieldGrp | All of the group commands position their individual controls in columns starting at column 1. |
intScrollBar | Create a scroll bar control that accepts only integer values and is bound by a minimum and maximum value. |
intSlider | Create a slider control that accepts only integer values and is bound by a minimum and maximum value. |
intSliderGrp | All of the group commands position their individual controls in columns starting at column 1. |
keyframeOutliner | This command creates/edits/queries a keyframe outliner control. |
keyframeStats | All of the group commands position their individual controls in columns starting at column 1. |
layerButton | Creates a layer bar button widget. |
layout | This command allows you to edit or query the properties of any layout. |
layoutDialog | The layoutDialog command creates a modal dialog containing a formLayout with 100 divisions. The formLayout can be |
linearPrecision | This command controls the display of linear strings in the interface. |
loadPrefObjects | This command loads preference dependency nodes from “userPrefObjects.ma”, if it exists, from the user preference |
loadUI | loadUI command allows loading of a user interface created in Trolltech Qt Designer.Some Qt classes have equivalents in |
lsUI | This command returns the names of UI objects. |
menu | This command creates a new menu and adds it to the default window’s menubar if no parent is specified. |
menuBarLayout | Create a layout containing a menu bar. |
menuEditor | A menuEditor displays the contents of a popup menu and allows the menu’s items to be edited. Menu items are represented |
menuItem | This command creates/edits/queries menu items. |
menuSet | Create a menu set which is used to logically order menus for display in the main menu bar. |
menuSetPref | Provides the functionality to save and load menuSets between sessions of Maya. For Internal Use Only! In query mode, |
messageLine | This command creates a message line where tool feedback is shown. |
minimizeApp | This command minimizes (iconifies) all of the application’s windows into a single desktop icon. |
modelEditor | Create, edit or query a model editor. |
modelPanel | This command creates a panel consisting of a model editor. |
nameCommand | This command creates a nameCommand object. Each nameCommand object can be connected to a hotkey. Thereafter, the |
nameField | This command creates an editable field that can be linked to the name of a Maya object. The field will always show the |
nodeEditor | This command creates/edits/queries a nodeEditor editor. The optional argument is the name of the control. |
nodeIconButton | This control supports up to 3 icon images and 4 different display styles. |
nodeOutliner | The nodeOutliner command creates, edits and queries an outline control that shows dependency nodes and their attributes. |
nodeTreeLister | This command creates/edits/queries the node tree lister control. |
objectTypeUI | This command returns the type of UI element such as button, sliders, etc. |
optionMenu | This command creates a popup menu control. |
optionMenuGrp | All of the group commands position their individual controls in columns starting at column 1. |
outlinerEditor | This command creates an outliner editor which can be used to display a list of objects.WARNING: some flag combinations |
outlinerPanel | This command creates, edit and queries outliner panels which contain only an outliner editor. |
overrideModifier | This command allows you to assign modifier key behaviour to other parts of the system. |
palettePort | This command creates an array of color cells. |
paneLayout | This command creates a pane layout. |
panel | This command allows editing or querying properties of any panels. |
panelConfiguration | This command creates a panel configuration object. |
panelHistory | This command creates a panel history object. |
pathButtonGrp | |
picture | This command creates a static image. |
popupMenu | This command creates a popup menu and attaches it to the current control if no parent is specified. |
progressBar | Creates a progress bar control that graphically fills in as its progress value increases. |
progressWindow | The progressWindow command creates a window containing a status message, a graphical progress gauge, and optionally a |
promptBox | Prompt for a value. |
promptBoxGenerator | Keep prompting for values until cancelled |
promptDialog | The promptDialog command creates a modal dialog with a message to the user, a text field in which the user may enter a |
promptForFolder | Prompt the user for a folder path |
promptForPath | Prompt the user for a folder path |
radioButton | This command creates a radio button that is added to the most recently created radio collection if the -cl/collectionflag is not used. |
radioButtonGrp | All of the group commands position their individual controls in columns starting at column 1. |
radioCollection | This command creates a radio button collection. |
radioMenuItemCollection | This command creates a radioMenuItemCollection. Attach radio menu items to radio menu item collection objects to get |
rangeControl | This command creates a control used for displaying and modifying the current playback range. |
refreshEditorTemplates | This command refreshes all cached attribute editor templates, including those copied from the standard AE. This is |
renameUI | This command renames the UI object passed as first arument to the new name specified as second argument. If the new name |
renderWindowEditor | Create a editor window that can receive the result of the rendering process |
rowColumnLayout | This command creates a rowColumn layout. A rowColumn layout positions children in either a row or column format. A |
rowLayout | This command creates a layout capable of positioning children into a single horizontal row. |
runTimeCommand | Flags: |
saveAllShelves | This command writes all shelves that are immediate children of the specified control layout to the prefs directory. |
saveMenu | This command is used for saving the contents of a menu, so that another instance of the menu may be recreated later. |
savePrefObjects | This command saves preference dependency nodes to “userPrefObjects.ma” in the user preference directory. |
savePrefs | This command saves preferences to disk. |
saveShelf | This command saves the specified shelf (first argument) to the specified file (second argument). |
saveViewportSettings | This command causes all the 3d views to save their settings as optionVar’s. This is called automatically by the system |
scmh | Set the current manipulator handle value(s). |
scriptEditorInfo | Use this command to directly manipulate and query the contents of the Command Window window. Note: Due to recent |
scriptTable | This command creates/edits/queries the script table control. |
scriptedPanel | This command will create an instance of the specified scriptedPanelType. A panel is a collection of UI objects (buttons, |
scriptedPanelType | This command defines the callbacks for a type of scripted panel. |
scrollField | This command creates a scrolling field that handles multiple lines of text. |
scrollLayout | This command creates a scroll layout. |
separator | This command creates a separator widget in a variety of drawing styles. |
setFocus | Give keyboard focus to a specific control or panel, passed as an argument. |
setMenuMode | Optionally sets a new Menu Mode for the menu bar in the main Maya window. Returns the current Menu Mode, and if a new |
setNodeTypeFlag | This command sets static data on the specified node type. |
setParent | This command changes the default parent to be the specified parent. |
setStartupMessage | Update the startup window message. |
setUITemplate | This command sets the current(default) command template for the ELF commands. The special name NONE can be used to set |
shelfButton | This control supports up to 3 icon images and 4 different display styles. |
shelfLayout | This command creates a new empty shelf layout. |
shelfTabLayout | This command creates/edits/queries a shelf tab group which is essentially a normal tabLayout with some drop behaviour in |
showSelectionInTitle | This command causes the title of the window specified as an argument to be linked to the current file and selection. |
showWindow | Make a window visible. |
showsHourglass | Decorator - shows the hourglass cursor until the function returns |
soundControl | This command creates a control used for changing current time and scratching/scrubbing through sound files. |
spreadSheetEditor | This command creates a new spread sheet editor in the current layout. |
subMenuItem | shortcut for menuItem(subMenu=True) |
swatchDisplayPort | This command creates a 3dPort that displays a swatch representing the shading node. The optional argument is the name of |
switchTable | This command creates/edits/queries the switch table control. |
symbolButton | This command creates a symbol button. |
symbolCheckBox | This command creates a symbol check box. |
tabLayout | This command creates a tab group. |
text | Create a simple text label control. |
textCurves | The textCurves command creates NURBS curves from a text string using the specified font. A single letter can be made up |
textField | Create a text field control. |
textFieldButtonGrp | All of the group commands position their individual controls in columns starting at column 1. |
textFieldGrp | All of the group commands position their individual controls in columns starting at column 1. |
textManip | Shows/hides the text manip. |
textScrollList | This command creates/edits/queries a text scrolling list. |
timeControl | This command creates a control that can be used for changing current time, displaying/editing keys, and |
timePort | This command creates a simple time control widget. |
toQtControl | Given the name of a May UI control, return the corresponding QWidget. |
toQtLayout | Given the name of a May UI control, return the corresponding QWidget. |
toQtMenuItem | Given the name of a May UI menuItem, return the corresponding QAction. |
toQtObject | Given the name of a Maya UI element of any type, return the corresponding QWidget or QAction. |
toQtWindow | Given the name of a May UI control, return the corresponding QWidget. |
toggleWindowVisibility | Toggle the visibility of a window. |
toolBar | Create a toolbar. |
toolButton | This command creates a toolButton that is added to the most recently created tool button collection unless the |
toolCollection | This command creates a tool button collection. |
treeLister | This command creates/edits/queries the tree lister control. |
treeView | This command creates a custom control. |
uiTemplate | This command creates a new command template object. |
valueControlGrp | This function allows for a simplified interface for automatically creating UI’s to control numeric values. |
vectorFieldGrp | |
verticalLayout | |
viewManip | Mel access to the view cube manipulator. |
visor | Command for the creation and manipulation of a Visor UI element. The Visor is used to display the contents of a scene |
webBrowser | This command is obsolete and will be removed in next version of Maya. The internal web browser of Maya has been replaced |
webBrowserPrefs | Flags: |
window | This command creates a new window but leaves it invisible. |
windowPref | Create or modify preferred window attributes. |
Classes
BaseCallback | Base class for callbacks. |
Callback | Enables deferred function evaluation with ‘baked’ arguments. |
CallbackWithArgs |
Exceptions
PopupError(msg, *args, **kwargs) | Raise this exception in your scripts to cause a confirmDialog to be opened displaying the error message. |