This command creates/edits/queries a nodeEditor editor. The optional argument is the name of the control.
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addNewNodes (ann) | bool | ![]() ![]() ![]() |
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addNode (an) | unicode | ![]() |
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additiveGraphingMode (agm) | bool | ![]() ![]() ![]() |
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allAttributes (ala) | bool | ![]() ![]() ![]() |
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allNodes (aln) | bool | ![]() ![]() ![]() |
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beginNewConnection (bnc) | unicode | ![]() |
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control (ctl) | bool | ![]() |
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Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns “NONE” if no control is present. |
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createInfo (ci) | unicode | ![]() ![]() |
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createNodeCommand (cnc) | script | ![]() ![]() ![]() |
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Specifies a function to be used to create nodes through the editor. The function will be passed the name of the chosen node type. This is used by the tab-create workflow. By default createNodeis used. |
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cycleHUD (ch) | bool | ![]() ![]() |
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defineTemplate (dt) | unicode | ![]() |
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Puts a command in a mode where any other flags and args are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. |
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docTag (dtg) | unicode | ![]() ![]() ![]() |
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dotFormat (dot) | unicode | ![]() ![]() |
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In query mode:Get the graph information in DOT format. The flag argument specifies a file path to write to.If “-” is supplied, the data is returned as a string, otherwise the size in bytes of the written file is returned.In edit mode:Sets the positions of nodes in the graph from a Graphviz output file in plainformat. Only the node position, width and height information is used.If the argument starts with “graph ”, it will be treated as the plain data instead of a filename. |
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downstream (ds) | bool | ![]() ![]() ![]() |
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exists (ex) | bool | ![]() |
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extendToShapes (ets) | bool | ![]() ![]() ![]() |
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feedbackConnection (fbc) | bool | ![]() |
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Returns a description of the feedback connection(s) in the editor view, if any. The connection(s) will be returned as a list of strings, which are pairs of plugs for each connection. |
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feedbackNode (fbn) | bool | ![]() |
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feedbackPlug (fbp) | bool | ![]() |
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feedbackType (fbt) | bool | ![]() |
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Returns the most specific type of the feedback item in the editor view, if any. Will be one of “plug”, “node”, “connection” or an empty string. Use the other feedback* flags to query the item description. |
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filter (f) | unicode | ![]() ![]() ![]() |
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filterCreateNodeTypes (fcn) | script | ![]() ![]() ![]() |
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Specifies a function to be used to filter the list of node types which appear in the inline-creation menu (tab key). The function should accept one string array argument and return a string array. |
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forceMainConnection (fmc) | unicode | ![]() ![]() ![]() |
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Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession. |
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frameAll (fa) | bool | ![]() |
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frameModelSelection (fms) | bool | ![]() |
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frameSelected (fs) | bool | ![]() |
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highlightConnection (hlc) | unicode | ![]() ![]() ![]() |
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Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list. |
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hudMessage (hm) | unicode, int, float | ![]() |
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Display the given message on the editor HUD. The flag arguments are (message, type, duration), where type is:upper-left corner.top center.upper-right corner.Duration 0 means the message stays until removed. Duration 0 means it stays for that number of seconds.An empty message erases whatever is currently displayed for the given type. |
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ignoreAssets (ia) | bool | ![]() ![]() ![]() |
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island (isl) | bool | ![]() ![]() |
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layout (lay) | bool | ![]() |
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layoutCommand (lc) | script | ![]() ![]() ![]() |
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Specifies a function to override the default action when a graph layout is required. The function will be passed the name of editor. The function should arrange the nodes in the graph. |
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lockMainConnection (lck) | bool | ![]() ![]() |
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Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored. |
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mainListConnection (mlc) | unicode | ![]() ![]() ![]() |
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Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. |
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nodeViewMode (nvm) | unicode | ![]() |
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Sets the attribute view mode of selected nodes in the active scene. Mode values are: “simple” (no attributes displayed), “connected” (connected attributes only), and “all” (all interesting attributes displayed). |
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panView (pv) | float, float | ![]() |
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panel (pnl) | unicode | ![]() ![]() |
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Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted. |
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parent (p) | unicode | ![]() ![]() ![]() |
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pinSelectedNodes (psn) | bool | ![]() |
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popupMenuScript (pms) | script | ![]() ![]() ![]() |
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Set the script to be called to register the popup menu with the control for this editor. The script will be called with a string argument which gives the name of the editor whose control the popup menu should be parented to. |
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removeNode (rem) | unicode | ![]() |
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renameNode (ren) | unicode | ![]() |
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Rename a node in the graph. Depending on the zoom level of the view, an edit field will either appear on the node item or in a popup dialog to allow the new name to be entered. |
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restoreInfo (ri) | unicode | ![]() ![]() |
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rootNode (rn) | unicode | ![]() ![]() ![]() |
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rootsFromSelection (rfs) | bool | ![]() ![]() |
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scaleView (sv) | float | ![]() |
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selectAll (sa) | bool | ![]() |
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selectConnectionNodes (scn) | bool | ![]() |
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selectNode (sln) | unicode | ![]() ![]() |
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selectionConnection (slc) | unicode | ![]() ![]() ![]() |
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Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change. |
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setAsDefaultWidth (sdw) | unicode | ![]() |
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Sets the size of the given node (in node editor) as the defaultFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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shaderNetworks (sn) | bool | ![]() |
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showAllNodeAttributes (saa) | unicode | ![]() |
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showSGShapes (ssg) | bool | ![]() ![]() ![]() |
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showShapes (ss) | bool | ![]() ![]() ![]() |
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showTransforms (st) | bool | ![]() ![]() ![]() |
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stateString (sts) | bool | ![]() |
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Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name. |
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syncedSelection (ssl) | bool | ![]() ![]() ![]() |
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toggleSwatchSize (tss) | unicode | ![]() |
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toolTipCommand (ttc) | script | ![]() ![]() ![]() |
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Specifies a function to override the tooltip that is displayed for a node. The function will be passed the name of the node under the cursor, and should return a text string to be displayed. A simple HTML 4 subset is supported. |
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traversalDepthLimit (tdl) | int | ![]() ![]() ![]() |
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unParent (up) | bool | ![]() ![]() |
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unlockMainConnection (ulk) | bool | ![]() ![]() |
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updateMainConnection (upd) | bool | ![]() ![]() |
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upstream (ups) | bool | ![]() ![]() ![]() |
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useTemplate (ut) | unicode | ![]() |
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Derived from mel command maya.cmds.nodeEditor
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.window()
# Result: ui.Window('window1') #
form = pm.formLayout()
p = pm.scriptedPanel(type="nodeEditorPanel", label="Node Editor")
pm.formLayout(form, e=True, af=[(p,s,0) for s in ("top","bottom","left","right")])
# Result: ui.FormLayout('window1|formLayout60') #
pm.showWindow()