This command is used to create, edit, and query adjustments to render layers. An adjustment allows different attribute values or connections to be used depending on the active render layer.
Long name (short name) | Argument Types | Properties | |
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attributeLog (alg) | bool | ||
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layer (lyr) | PyNode | ||
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nodeLog (nlg) | bool | ||
Output all adjustments for the specified layer sorted by node name.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. |
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remove (r) | bool | ||
Remove the specified adjustments from the render layer. If an adjustment is removed from the current layer, the specified plug will revert back to it’s master value determined by the default render layer. |
Derived from mel command maya.cmds.editRenderLayerAdjustment
Example:
import pymel.core as pm
import maya.cmds as cmds
# Create two adjustments for layer1
pm.editRenderLayerAdjustment( 'lambert1.color', 'lambert1.diffuse', layer='layer1' )
# Result : 2
# List all the adjustments to renderlayer1
pm.editRenderLayerAdjustment( 'layer1', query=True, layer=True )
# Result : lambert1.color lambert1.diffuse
# Create adjustments for the current render layer
pm.editRenderLayerAdjustment( 'lambert1.color' )
# Result : 1
# Remove one adjustment from the current render layer
pm.editRenderLayerAdjustment( 'lambert1.color', remove=True )
# Result : 1
# Query the current layer for the list of adjustments
pm.editRenderLayerAdjustment( query=True, alg=True )
# castsShadows nurbsSphereShape1.castsShadows
# pPlaneShape1.castsShadows
# pSphereShape1.castsShadows
# instObjGroups pCylinderShape1.instObjGroups[0]
# motionBlurByFrame defaultRenderGlobals.motionBlurByFrame
# receiveShadows nurbsSphereShape1.receiveShadows
# pPlaneShape1.receiveShadows
# pSphereShape1.receiveShadows
# shadingSamples defaultRenderQuality.shadingSamples