pymel.core.modeling.polyAverageVertex

polyAverageVertex(*args, **kwargs)

Moves the selected vertices of a polygonal object to round its shape. Translate, move, rotate or scale vertices.

Flags:
Long name (short name) Argument Types Properties
caching (cch) bool ../../../_images/create.gif ../../../_images/edit.gif
 
Toggle caching for all attributes so that no recomputation is needed
constructionHistory (ch) bool ../../../_images/create.gif ../../../_images/query.gif
 

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

iterations (i) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Number of rounding steps.
name (n) unicode ../../../_images/create.gif
 
Give a name to the resulting node.
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

worldSpace (ws) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

This flag specifies which reference to use. If “true” : all geometrical values are taken in world reference. If “false” : all geometrical values are taken in object reference.C: Default is “false”.Common flags

Derived from mel command maya.cmds.polyAverageVertex

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create a cube with a 5x5x5 subdivision.
pm.polyCube( sx=5, sy=5, sz=5, n='plg' )

# Average all the vertices
pm.polyAverageVertex( 'plg.vtx[*]' )

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