Hilites/Unhilites the specifed object(s). Hiliting an object makes it possible to select the components of the object. If no objects are specified then the selection list is used.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| replace (r) | bool |   | |
| 
 | |||
| toggle (tgl) | bool |   | |
| 
 | |||
| unHilite (u) | bool |   | |
| 
 | |||
Derived from mel command maya.cmds.hilite
Example:
import pymel.core as pm
import maya.cmds as cmds
#    Create a few objects.
#
sphere = pm.sphere()
pm.move( 0, 0, 3, relative=True )
cone = pm.cone()
pm.move( 0, 0, -3, relative=True )
cylinder = pm.cylinder()
#    Select the sphere.
#
pm.select( sphere, replace=True )
#    Add the cone and cylinder to the hilite list.
#
pm.hilite( cone[0], cylinder[0] )
#    Toggle the hilite state of the cylinder.
#
pm.hilite( cylinder[0], toggle=True )
#    Replace the hilite list with the current selected objects.
#
pm.hilite( replace=True )