The stroke command creates a new Paint Effects stroke node.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| name (n) | unicode |   | |
| 
 | |||
| pressure (pr) | bool |   | |
| On creation, allows the copying of the pressure mapping settings from the Paint Effects Tool. Default is false.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list. | |||
| seed (s) | int |   | |
| 
 | |||
Derived from mel command maya.cmds.stroke
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.stroke( s=10, n='armScar' )
# Result: nt.Transform(u'armScar') #