runup plays the scene through a frame of frames, forcing dynamic objects to evaluate as it does so. If no max frame is specified, runup runs up to the current time.
| Long name (short name) | Argument Types | Properties | |
|---|---|---|---|
| cache (cch) | bool |   | |
| 
 | |||
| fromPreviousFrame (fpf) | bool |   | |
| 
 | |||
| fromStartFrame (fsf) | bool |   | |
| 
 | |||
| maxFrame (mxf) | time |   | |
| 
 | |||
| state (st) | bool |   | |
| 
 | |||
Derived from mel command maya.cmds.runup
Example:
import pymel.core as pm
import maya.cmds as cmds
pm.runup( mxf=10, cache=True )
# Starts at the minimum start frame of all dynamic objects
# and plays through to frame 10.  This guarantees that the system
# is in the same state it would be as if you had rewound and played
# forward from frame 0.  The state of the dynamic object(s) will be
# cached after the runup.