Tip
- In most cases, you should test render a file texture in when filtering because you may not be able to see the results in the views or in swatches.
- When bump mapping, set to a low value (under 0.1). Filter is primarily used for anti-aliasing textures—distant surfaces are blurrier. This may cause
a bump map to become smoother when further away. If you want the bumps to be smooth, use a small value for a constant blur.
To fix a noisy procedural texture that appears to shift and swim during an animation
- Do any of the following:
- Increase the and, or values to achieve a slightly blurred effect and reduce the sharpness that causes the swimming.
- Create a file texture (see Convert a texture or shading network to a File Texture), then increase the and, or values to achieve a slightly blurred effect and reduce the sharpness that causes the swimming.
- Increase the value.