Viewport 2.0 now supports the DirectX 11 rendering engine for Windows 64-bit systems. You can run Viewport 2.0 in either DirectX 11 or OpenGL mode. HLSL shaders are supported with DirectX 11 and a sample shader (MayaUberShader.fx) is provided and automatically loaded when a DirectX11 Shader is created. The DirectX 11 MayaUberShader allows you to work with features such as tessellated displacement, translucency, blurred reflections and so forth directly in Maya. Lights and light parameters are automatically connected through implicit light binding. All light modes (default, use selected, use none, use all) are supported, as well as both textured and non-textured modes. The dx11Shader.mll plug-in also provides semantics for creating an organized and simple Attribute Editor for your HLSL shader, as demonstrated by the MayaUberShader. It allows for interoperability between Mudbox and Maya. Using DirectX 11 with Viewport 2.0, you can see the displaced results of your Mudbox model realtime directly in the Maya scene view, without needing to render. In addition, Viewport 2.0 also supports several new shaders and utility nodes, mental ray objects, NURBS features, and other features such as filtering and templating. Furthermore, there are performance improvements in several areas.
|
Free image planes supported by mental ray
Free image planes are now supported by the mental ray for Maya renderer.
Coloring vertices in Viewport 2.0
You can now paint your vertices with a color set in Viewport 2.0. In addition, you can also color your vertices based on influence color in Viewport 2.0.