
On systems with sufficient memory and graphic cards, Viewport 2.0 provides large scene performance optimization and higher quality lighting and shaders. It allows for high interactivity: you can tumble complex scenes with many objects as well as large objects with heavy geometry.
To switch to Viewport 2.0, select Renderer > Viewport 2.0 from the Panel Menus.
Viewport 2.0 supports the following features.
Follow these links to navigate to the section of interest:
manipulators are not rendered during animation scrubbing
passive stereoscopic camera support
active stereoscopic camera support
mirror symmetry plane
Snap Together Tool
Snap Align Objects tool
measuring tools for distance, parameter values and arc-length (Create > Measure Tools)
Create > Bezier Curve Tool
Depth Peeling transparency modes are supported. See Renderer > Viewport 2.0 for more information.
pivots
bounding box (partial support)
local axis rendering
construction planes
Viewport interaction limitations
triangle display mode renders dashed lines
crease edges
crease point feedback
hard/soft edges
invisible faces
display of Polygons > Component IDs
skin weight drawing with Smooth Mesh Preview
mirror cut
unshared UVs
Vertex Face mode (shrunken mode)
curve on surface
multiple curve points
bezier curves, including support for:
hotkeys for shaded/lighting modes as follows:
Layered Shader
Approximated support for Anisotropic, Hair Tube Shader, Ocean Shader, and Shading Map shader, as well as for plug-in shaders with attribute names that match the Phong shader
Mandelbrot texture
Ramp Shader
use of multiple surface shaders in the same shader graph (for example, a Blinn shader connected to the Color input of a Lambert shader)
Gamma Correct
For ambient lights, only a single non-directional ambient light is supported.
area light illumination
Use Selected Lights and
Two Sided Lighting
approximated shadows are provided for area lights using a spotlight model
The default directional light used for Viewport 2.0 closely resembles the one used for the default viewport in terms of light
angle. This default light angle is used for both rendering in the scene view and batch rendering.
widespread improvements in tumble performance of large scenes and in animation performance with large or complicated scenes
constraints
joints
HumanIK
motion paths
ghosting Ghosts have the same shading as the object, with transparency. Opacity is an indication of how long an object remains in a position. Shading allows you to easily identify the object, as well as to view the overlap of ghosts.
Playblast
Image planes However, searching for the imagePlane has changed, and you must add the –shapes flag so that the imagePlaneShape node appears in the list.
string $fps[] = `listConnections -shapes 1 ($shot + ".clip")`;
wire dropoff locators
The following dynamics features are supported:
The Maya Hardware 2.0 renderer supports command line and batch rendering from Viewport 2.0. You can select the Maya Hardware 2.0 renderer using the following methods:
See Maya Hardware 2.0 renderer for more information regarding the Hardware 2.0 renderer.