You can preview Ptex textures assigned to any standard Maya shading network texture input in .
ImportantYou can only preview Ptex in Viewport 2.0 and 3rd party renderers that support Ptex. Using Ptex with the Maya software renderer
and the mental ray renderer, and the default and high quality viewports are not supported.
To use this feature, the topology of the Ptex file must match the topology of the mesh.
To use Ptex in your Maya scene file
- Select to switch to Viewport 2.0.
- Select Renderer > Viewport 2.0 > . Your Ptex information will be baked into a 2D Texture. Set the attribute under to the resolution you desire.
- Assign a node to the surface shader of the object.
- Click the browse button in the node and select your Ptex file.
NoteTo display your Ptex textures in high quality, you should increase the resolution to, for example, 2048. After adjusting the resolution, you must click to see the effect of the change.
ImportantAll attributes on the node are ignored with the exception of the attribute.