Here are some suggestions for optimizing rendering times:
         
            - Use internal lights on the fluid instead of a Maya light, especially if you have a lot of lights, or you are using expensive
               light types (like area lights). To use an internal light, turn  off in the  section of the fluidShape .
            
- Lower the  setting as needed to speed up preview renders.
               In general, lower the  until you see dotty artifacts, especially along the fluid edges, then increase it a bit. You can then try increasing the
                  . A low adaptive tolerance is useful when you have a fluid with sudden boundaries. Both  and  affect the shadow quality.
                
- Raytracing with  turned on in the  section of the fluidShape  can increase rendering time. 
            
- Avoid the . Use  instead, with  turned on. 
            
- Try using the  attribute in the  section of the  of the fluid. This may work well when you have a soft edged fluid (a hard edge will need anti aliasing). The fluid might
               look acceptable with  and  both set to 1. In some cases, this could half the render time.