Here are some suggestions for optimizing rendering times:
- Use internal lights on the fluid instead of a Maya light, especially if you have a lot of lights, or you are using expensive
light types (like area lights). To use an internal light, turn off in the section of the fluidShape .
- Lower the setting as needed to speed up preview renders.
In general, lower the until you see dotty artifacts, especially along the fluid edges, then increase it a bit. You can then try increasing the
. A low adaptive tolerance is useful when you have a fluid with sudden boundaries. Both and affect the shadow quality.
- Raytracing with turned on in the section of the fluidShape can increase rendering time.
- Avoid the . Use instead, with turned on.
- Try using the attribute in the section of the of the fluid. This may work well when you have a soft edged fluid (a hard edge will need anti aliasing). The fluid might
look acceptable with and both set to 1. In some cases, this could half the render time.