For a description of the  utility, see Condition.
         
         To map the  utility to four textures (example)
         
         
            - Create a material, assign it to an object, then map the  utility to the material’s Color attribute. Adjust the material’s attributes if necessary.
            
- In the ’s , set the following:
                  - Map a texture to . This texture represents the ’s texture coverage.
                  
- Map a texture to . This texture represents the pattern of the coverage.
                  
- Map a texture to . This texture represents the surface color.
                  
- Map a texture to . This texture represents the color of the overlying texture.
                  
- Change the attributes for each texture and use the texture placement object to adjust the texture on the object if necessary.
- Use the Operation drop-down list items to see the transition between textures.
                     Tip 
                           Set the  option to  or  to see the combined results.