For a description of the  utility, see 2d Placement.
         
         You can reposition 2D textures with numerical precision in the place2dTexture node’s , or you can use Maya’s  to reposition textures or labels interactively. 
         
         To position a 2D texture interactively
         
         
            - In the , click the place2dTexture swatch that is connected to the texture you want to reposition.
               The place2dTexture’s  appears
                Tip 
                     If you cannot see the place2dTexture swatch, do the following: 
                           - Select the texture swatch, then click the  button on the  toolbar.
                           
- If no place2dTexture swatch exists, it has been deleted or not created (because it’s automatic creation has been turned off
                              by default). You must add one (see Create a node), then connect it to the texture (see Connect render nodes using their default connections) before you can reposition it.
                           
 
 
- Do one of the following:
                  - Change the values of the attributes in the . For detailed descriptions of the attributes, see 2d Placement.
                  
- For NURBS, click the  button in the  to use the . To set the , see Texture placement vs. label mapping. 
                     Tip 
                           It may be difficult to place a texture using only the manipulator. Use both the manipulator and the  to get the desired result.