After you create the wave deformer, its handle is displayed in your scene and its nodes are listed in the Channel Box. The nodes include the wave handle node (default name: wavenHandle), the wave handle shape node (wavenHandleShape), and the wave deformer node (default name: waven).
You can edit the effects of the wave deformers by editing the wave handle node and the wave deformer node. You can move (translate), rotate, and scale the wave handle to edit the effects of the deformation. You can also edit the wave deformer node’s keyable attributes (channels), which are displayed in the Channel Box.
To edit wave deformers by using handle manipulators
The manipulators on the wave deformer handle let you edit attributes.
The Offset and Min Radius manipulators are both located at the center of the handle by default.
To edit by moving, rotating or scaling handle
Remember that you can access the deformer handle’s local axes (Display > Transform Display > Local Rotation Axes), rotate and scale pivots (Display > Transform Display > Rotate Pivots or Scale Pivots) and selection handle (Display > Transform Display > Selection Handle).
To edit waved deformers with the Channel Box
One quick way to select the wave deformer node is to select the object being deformed, and then select the wave deformer node in its history from the Channel Box (under INPUTS).
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
To edit wave deformers with the Attribute Editor
See wave.
The wave deformer handle, wave deformer handle shape, and wave deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved. Also, note that the various input nodes that structure the evaluation of the deformation are not deleted.