Cylindrical UV mapping

 
 
 

Cylindrical mapping creates UVs for an object based on a cylindrical projection shape that gets wrapped around the mesh. This projection is best for shapes which can be completely enclosed and visible within a cylinder, without projecting or hollow parts.

  1. Select the faces you want to project UVs onto.
  2. Select Create UVs > Cylindrical Mapping.
  3. Use the manipulator to change the position and size of the projection shape.
  4. Use the UV Texture Editor to view and edit the resulting UVs.
    Note

    Projection mapping only works properly on a single object at a time. If you need to apply a projection to multiple polygonal objects in a single step, combine the objects into one, apply the projection, and then separate the parts back out. Otherwise, perform a projection on each object separately.

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