 
  
  
         
         You can drive your HumanIK defined skeleton or Custom rig in Maya with a remote source such as motion capture data coming
            from MotionBuilder on another machine. 
            
NoteYou must have Maya 2013, MotionBuilder 2013, and FBX 2013 to establish a live connection. 
               
             
            Live streaming setup
            
 
            The two computers sharing a connection must have access to a common network repository (mapped drive) where the files used
               in send and bake operations can reside. 
            
            To set up a common network repository
            
            
               - Set up a server that can be used to store your transferred files. It can be located on any computer. 
                  The computers sharing a connection must have full read and write permissions on this server. 
                   
- Map a network drive on each machine, so a local drive letter is associated with the common network repository. The same drive
                  letter must be used on both computers. 
               
- Define the environment variable ONECLICK_TEMP_DIR on both machines, so it uses the common network repository as the variable.
                  See Setting and getting environment variables within Maya. 
               
 
          
            Establish a connection
            
 
            To establish remote live character streaming
            
            
               - In Maya, load or create a character with a valid HumanIK skeleton definition. See Define an existing skeleton for HumanIK. 
               
- Open the  window ( > ). > ).
- Enter the IP address of the remote machine to be used as a source for your current character in the  field and press Enter. 
                  NoteThe IP address must be in IPV4 format. For example, x.x.x.x, where x is a number between 0 and 255. 
                         IPV6 format is not supported in this release. 
                         
 
- Click . 
                  Your character is sent to MotionBuilder on the remote machine and a live connection is established. A live connection is indicated
                     in the following ways:  
                        - The  check box in the  window is turned on. 
                        
- The remote character, <CharacterName>(remote), is displayed as the Source. 
                        
 
- Apply motion capture data to your character in MotionBuilder and watch as it streams on to your character in Maya. 
- Adjust the retargeting parameters to refine your animation. See Adjust retargeting parameters. 
               
- In Maya, select  > or > or >  to permanently transfer the animation into your scene and disable the live connection. See Bake the result of a live connection. >  to permanently transfer the animation into your scene and disable the live connection. See Bake the result of a live connection.NoteAny texture files that are sent between applications are embedded in an FBX file when you establish remote live character
                        streaming. These files are stored in a folder in your designated network repository. After you finish your streaming session,
                        these files will remain in the folder and must be deleted manually.