The bake options in the menu button let you bake the final animation generated in MotionBuilder onto a HumanIK skeleton or Custom rig in Maya.
NoteOnce animation is baked into the Maya scene, your live connection is automatically disabled and can be re-enabled at any time
using the window or menu.
To bake live animation to a skeleton
- Send your HumanIK defined character to MotionBuilder and apply motion capture data. See Stream animation to a skeleton.
- In Maya, ensure the target for the animation is selected as the current character in the Character menu, and the name of the remote character displays in the Source menu.
- Select > in the to bake the retargeted animation to a skeleton.
To bake live animation to a Custom rig
- Send your HumanIK defined character to MotionBuilder and apply motion capture data. See Stream animation to a Custom rig.
- In Maya, ensure the target for the animation is selected as the current character in the Character menu, and the name of the remote character displays in the Source menu.
- Select > in the to bake the animation to a Custom rig.
NoteBaking a live connection automatically adjusts the time range in Maya to reflect the total of the time ranges in both Maya
and MotionBuilder.