The most commonly used asset is the asset with a transform node. Assets with transform nodes are most appropriate for collections of objects that you want to manipulate as a whole (for example, multiple pieces of geometry that compose a single prop in a scene).
To create an asset with a transform
An asset node is created containing the selected nodes and their children.
You can also create an asset without a transform node. Assets without transforms work well for nodes that don’t have parenting relationships in the DAG (for example, lighting and shading).
Advanced assets require more management if you do want them to interact with the DAG hierarchy, but are useful if you want to create an asset without inserting a node into the hierarchy, or if you want advanced control over parenting encapsulated nodes.
You can use the Create Advanced Asset Options window to customize which nodes, connected or related to your selected nodes, will also be included.
To create an asset without a transform
An asset node is created containing the selected objects and any related nodes you specified.
When working with either basic assets or advanced assets, you may want to include a subset of the nodes that are included when you use the provided Include Options. Rather than including and then removing unwanted nodes manually, you can use the Preview contents option to customize your selection before creating the asset.
To create an asset with a subset of connected or related nodes
Even if you don’t want all the connected or related nodes, these options often provide a good starting point for a node selection.
Maya creates an asset encapsulating only the currently selected nodes.