Creates an asset with no associated transform. As a result, this asset does not appear in the DAG hierarchy and you cannot
transform it in the scene. You can parent nodes external to the asset to it, but you must use parent anchors or child anchors
to do so.
Determines whether the asset is created or previewed.
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When you select or , an asset is created.
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When you select or , all the objects that would be included in the asset are highlighted. However, an asset is not created.
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Automatically includes any non-shader nodes that the currently selected nodes are connected to into the asset.
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Automatically includes any shading nodes that the currently selected nodes are connected to into the asset.
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Automatically includes the specified nodes, relative to the selected nodes, into the asset. You can include related shape
nodes, hierarchy below, hierarchy above, or all of the above.
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If a single object is selected, this option automatically publishes it as the selection transform.
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If is on, this option automatically publishes the selection transform’s Translate, Rotate and Scale attributes to the asset.