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            To stream animation to a skeleton
         
         
            - In Maya, load or create a character with a valid HumanIK skeleton definition. (See Define an existing skeleton for HumanIK.) 
               NoteThe skeleton definition must be locked before it is sent to MotionBuilder using the  window. 
                   
- Open the window ( >  or ) and click the  button beside the name of your character. >  or ) and click the  button beside the name of your character.NoteLive character streaming is presently restricted to streaming one character at a time. The  and  buttons in the  window are not functional. 
                   
When you have established a live streaming connection, it is indicated in the following ways:  
                     - The Live check box beside your character's name in the  window is turned on. 
                     
- The remote character, <CharacterName>(remote), is displayed as the Source. 
                        NoteIf the connection is local, 127.0.0.1 populates the  field after you click . 
                            
 
- Manipulate or apply motion capture data to your character in MotionBuilder and it streams on to your character in Maya. 
- Adjust the retargeting parameters to refine your animation. See Adjust retargeting parameters. 
            
- In Maya, select  >  to permanently transfer the animation into your scene and disable the live connection. See Bake the result of a live connection. >  to permanently transfer the animation into your scene and disable the live connection. See Bake the result of a live connection.