The Controls tab contains the following main areas:
The following table provides a brief overview of tasks using the Controls tab.
To... | Do this |
---|---|
Create a Control rig. |
|
Change the appearance of rig effectors. |
Select |
Change to Full Body keying and manipulation mode. |
Click |
Change to Body Part keying and manipulation mode. |
Click |
Show the character's skeleton. |
Click |
Set the animation source for the current character. |
Select another HumanIK defined character by name in the Source menu. |
Create an auxiliary or pivot effector. |
|
Remove an auxiliary or pivot effector. |
Select the effector in the scene and press To remove all extra effectors for a cell, |
Pin an effector in Translation. |
Select the corresponding IK effector cell, then click |
Pin an effector in Rotation. |
Select the corresponding IK effector cell, then click |
Temporarily release all pinning. |
Click |
Bake the active Source onto the current Character. |
Select an option from the Bake menu ( |
Edit retargeting parameters in the Attribute Editor. |
Select |