To retarget from one character to another
- Create a HumanIK skeleton definition for each character.
- Open the Character Controls and select the target character from the Character menu.
NoteThe target character must have a Control rig. If the selected character has no Control rig, Maya creates one.
- From the menu, select character, where character is the name of your source character. (All HumanIK characters available in the scene are automatically listed in the menu.)
The target character snaps to match the position of the source character.
- (Optional) To add the Control rig of the target character to a new animation layer, click the menu button , then select > .
This set up lets you easily modify the retargeted animation non-destructively using animation layers.
NoteTo add the Control rig to an existing animation layer, select the layer in the , then select
>
<layerName> in the .