You can spread the emission more evenly from NURBS surface emitters. This is often beneficial for surfaces that have sharp curves or bends.
To spread emission more evenly
The default value is 200. Try doubling the value as many times as necessary to get the desired evenness. Higher values increase processing time. If you add two or more surface emitters to an object, each uses the same Tessellation Factor.
If you add a surface emitter to a NURBS or polygonal surface, you can use a MEL statement or expression to learn the UV coordinates where each particle was emitted. You must add parentU and parentV attributes to the emitted particle shape, then turn on Need Parent UV in the emitter.