With the Paint Jiggle Weights Tool, you can use a Maya Artisan brush to paint jiggle weights on your deformed geometry.
See also What are jiggle deformers?, Creating Jiggle deformers, and Paint jiggle deformer weights.
The Paint Jiggle Weights Tool menu item is located under the Edit Deformers menu in the Animation menu set (Edit Deformers > Paint Jiggle Weights Tool).
Paint Jiggle Weights Tool settings
Lets you specify the settings for the Paint Jiggle Weights Tool in the Tool Settings editor. In the Paint Attributes section there are some attributes unique to the Paint Jiggle Weights Tool. These unique attributes are described below along with some of the common attributes, and how they apply to this tool. For descriptions of all other attributes in all other sections, see Artisan Tool Settings and How Artisan brush tools work in the Artisan guide.
These are descriptions of the attributes in the Paint Attributes section.
Displays the name of the jiggle node selected to paint and the attribute you are painting (weights). To select another deformer to paint, click this button and select the appropriate jiggle deformer weights name. By default, the tool selects the first jiggle deformer it detects on the surface (for example, jiggle2.weights).
Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values.
Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint.
Positive values are used as multipliers.
To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.