With the Paint Cluster Weights Tool, you can use a Maya Artisan brush to paint cluster weights on your deformed geometry.
See also What are cluster deformers?, Set cluster deformers, and Paint cluster deformer weights.
The Paint Cluster Weights Tool menu item is located under the Edit Deformers menu in the Animation menu set (Edit Deformers > Paint Cluster Weights Tool).
Paint Cluster Weights Tool settings
Lets you specify the settings for the Paint Cluster Weights Tool in the Tool Settings editor. In the Paint Attributes section there are some attributes unique to the Paint Cluster Weights Tool. These unique attributes are described below along with some of the common attributes, and how they apply to this tool. For descriptions of all other attributes in all other sections, see Artisan Tool Settings in the Artisan guide.
You can define hotkey combinations to change most of the settings without opening the Tool Settings editor. For details on setting hotkey combinations, see Use Artisan hotkeys in the Artisan guide.
These are descriptions of the attributes in the Paint Attributes section.
Displays the name of the cluster selected to paint and the attribute you are painting (weights). To select another cluster to paint, click this button and select the appropriate cluster weights name. By default, the tool selects the first cluster it detects on the surface (for example, cluster1.weights, or jointCluster3.weights).
Set the minimum and maximum possible paint values. By default, you can paint values between 0 and 1. Setting Min/Max Value can extend or narrow the range of values.
Negative values are useful for subtracting weight. For example, if you set Min Value to -1, Value to -0.5, and select Add for the operation, you would subtract 0.5 from the weight of vertices you paint.
Positive values are used as multipliers.
To help you differentiate paint values when you paint with ranges greater than 0 to 1 (for example, -5 to 5), and to maximize the range of values that display when you paint values with ranges between 0 to 1 (for example, 0.2 to 0.8), set Min Color and Max Color (in the Display section) to correspond with the Min/Max values.