Opens the Maya Atom Importer Options window, which lets you select and specify how to import animation for a selected object. See also Import .atom animation.
Lets you import animation based on a template file that you specify using the Template field. See also Import animation based on a template.
Imports the animation to the selected object(s) based on the hierarchy information in the .atom file. Maya starts with the root (selected) object and loads animation from the root object in the .atom file, then walks through the rest of the hierarchy, matching animation where possible at each level.
Matches the animation to the selected objects based on the terms you enter in the Search and Replace fields.
For example, for two characters with similar left hand hierarchies but different naming conventions (L_* and Left_*), you can import a left hand animation sequence from one character to another by entering Search L_ and Replace Left_ to import animation from one character's left hand to another.
When Match Method is set to String, you can also use the Add Prefix and Add Suffix fields to enter strings you want appended to the animation.
Matches the imported animation to selected objects based on a file you specify using the Map File field.
Using a map file to manually match your source and target objects is ideal for situations where the simple Search and Replace and Add Prefix and Add Suffix strings are not sufficient to ensure a clean match. You can set up a text file that lists the names of source objects in your .atom file and their corresponding target objects in the scene.
Available only when you have specified a template file for importing (in the Template field). Lets you select a more precise section (view) of the template on which you want to load animation. (For example, select a 'Hands' view to import only the hand animation based on a character template file.) See Import animation based on a template.