This section describes in detail various ways you can easily increase the interactive and playback speeds of your Maya scene.
Hiding any of the components (selection handles, locators, entire objects and so on) of your Maya scene will increase the scene’s interactive speed. To hide components of your scene, use the options in the Display > Hide menu.
Close any unnecessary windows |
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Hide UI Elements |
Select Display > UI Elements > Hide All UI Elements. This hides all panes in the Maya main window except for the scene views. |
Use alternate shading modes for your view |
In the Panel menu bar, select alternate shading modes from the Shading > Interactive Shading menu. The performance of different shading modes from best to worst is:
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Use default lighting |
In the Panel menu bar, turn on Lighting > Use Default Lighting. When Use Default Lighting is on, a checkmark appears beside its menu item. |
Turn off hardware texturing and back face culling |
In the Panel menu bar, do the following: |
Turn on fast interaction |
Turn on Display > Object Display > Fast Interaction. When Fast Interaction is on, a checkmark appears beside its menu item. In this mode, objects are drawn at a resolution that is based on their screen size. In other words, the further an object is from the camera, the lower its drawn resolution. |
Put non-moving objects in Template mode |
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Turn off grid display |
Select Display > Grid. When the Grid menu item is off (no checkmark), the grid does not appear in the scene view. |
Hide Time Slider |
Select Display > UI Elements > Time Slider. When the Time Slider menu item is off (no checkmark), the Time Slider does not appear in Maya’s main interface. |
Turn off Time Slider ticks |
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Set playback Update View to Active |
Remove invalid geometry |
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Remove unused geometry |
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Reduce evaluations of NURBS objects |
Use the Display > NURBS menu to reduce the number of evaluations along each span of a NURBS object. Hull mode is the fastest to draw. The Rough, Medium, and Fine modes can be quickly accessed using the 1, 2, and 3 keyboard hotkeys. For more information, see NURBS overviewin the Maya NURBS Modeling Guide. |
Remove unused skin influences |
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Disable deformation of skin’s user normals |
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Display skinned geometry as wireframes |
In the Panel menu bar, select Shading > Wireframe. This is useful when your skinned object is not triangle based. |
Remove unused animation components |
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Delete all flat animation curves |