The items in this submenu control the display and selectability of the selected objects.
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Makes an object unselectable, for use as a reference in your scene. Templated objects appear slightly dimmed. You cannot select
or snap to templated objects.
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Draws a box around the total space occupied by each object.
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Shows or hides the actual geometry of the object (for example, the surface or polygon mesh). This lets you turn on the display
of components (such as CVs) but turn off the actual object itself.
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Lets you ignore hardware shaders on multiple polygon or NURBS objects. The objects then appear with their untextured default
shaders. Use lets you show the hardware shaders for multiple polygon or NURBS objects.
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Improves performance by displaying fewer geometric entities (such as polygons), especially when moving the camera (for example,
tumbling the scene view).